Monday, May 9, 2011

Real-Time High Dynamic Range Image-Based Lighting (THDRIBL)

RTHDRIBL

Real-Time High Dynamic Range Image-Based Lighting or THDRIBL is a recently developed lighting concept implemented in Direct X 9.  It is a system of light formulas that are designed to make the most realistic lighting in a 3D environment as possible.  It utilizes many light based concepts that are rarely seen in 3D environments such as, Glare simulation, 3D surface based reflections, and high definition anti-aliasing.  These all serve to create what is surely one of the most advanced 3D lighting systems to date.  However, as of now, there is not much practical use for this, other than creating stills, as the performance needed to properly run it is so overwhelming that no videogame or any real time rendering wouldn't be realistically possible.  However, it's really just a matter of time until a performance jump will allow this to be utilized.

No comments:

Post a Comment